#pygameУправлениеКлавиатурой
Код из видео:
import pygame
RED = (255, 0, 0)
YELLOW = (255, 255, 0)
WIDTH = 800
HEIGHT = 650
class Player(pygame.sprite.Sprite):
def init(self):
pygame.sprite.Sprite.init(self)
self.image = pygame.Surface((50, 50))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH / 2, HEIGHT / 2)
def update(self):
if self.rect.left > WIDTH:
self.rect.left = 0
if self.rect.right < 0:
self.rect.left = WIDTH
if self.rect.top > HEIGHT:
self.rect.bottom = 0
if self.rect.bottom < 0:
self.rect.top = HEIGHT
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.rect.x -= 5
if keys[pygame.K_RIGHT]:
self.rect.x += 5
if keys[pygame.K_UP]:
self.rect.y -= 5
if keys[pygame.K_DOWN]:
self.rect.y += 5
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('Тестовый заголовок')
all_sprites = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
running = True
while running:
pygame.time.delay(10)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
all_sprites.update()
screen.fill(YELLOW)
all_sprites.draw(screen)
pygame.display.flip()
pygame.quit()
Код из видео:
import pygame
RED = (255, 0, 0)
YELLOW = (255, 255, 0)
WIDTH = 800
HEIGHT = 650
class Player(pygame.sprite.Sprite):
def init(self):
pygame.sprite.Sprite.init(self)
self.image = pygame.Surface((50, 50))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH / 2, HEIGHT / 2)
def update(self):
if self.rect.left > WIDTH:
self.rect.left = 0
if self.rect.right < 0:
self.rect.left = WIDTH
if self.rect.top > HEIGHT:
self.rect.bottom = 0
if self.rect.bottom < 0:
self.rect.top = HEIGHT
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.rect.x -= 5
if keys[pygame.K_RIGHT]:
self.rect.x += 5
if keys[pygame.K_UP]:
self.rect.y -= 5
if keys[pygame.K_DOWN]:
self.rect.y += 5
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('Тестовый заголовок')
all_sprites = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
running = True
while running:
pygame.time.delay(10)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
all_sprites.update()
screen.fill(YELLOW)
all_sprites.draw(screen)
pygame.display.flip()
pygame.quit()