​​​Super-resolution GANs for improving the texture resolution of old games.



It is what it is. #GAN to enhance textures in old games making them look better.



ArXiV: https://arxiv.org/abs/1809.00219

Link: https://www.gamespot.com/forums/pc-mac-linux-society-1000004/esrgan-is-pretty-damn-amazing-trying-max-payne-wit-33449670/



#gaming #superresolution



🔗 ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks

The Super-Resolution Generative Adversarial Network (SRGAN) is a seminal work that is capable of generating realistic textures during single image super-resolution. However, the hallucinated details are often accompanied with unpleasant artifacts. To further enhance the visual quality, we thoroughly study three key components of SRGAN - network architecture, adversarial loss and perceptual loss, and improve each of them to derive an Enhanced SRGAN (ESRGAN). In particular, we introduce the Residual-in-Residual Dense Block (RRDB) without batch normalization as the basic network building unit. Moreover, we borrow the idea from relativistic GAN to let the discriminator predict relative realness instead of the absolute value. Finally, we improve the perceptual loss by using the features before activation, which could provide stronger supervision for brightness consistency and texture recovery. Benefiting from these improvements, the proposed ESRGAN achieves consistently better visual quality with more realistic an